Dry Bones
This project was a collaborative effort that spanned countries & time zones with several artists working long hours to finally put this piece out. The passage comes from an Old Testament prophecy, taken from Ezekiel 37. Not only is the text extremely descriptive and visual, lending itself to beautiful imagery, but show that where there is death and exile, hope and life can be found.
Dry Bones would not have been possible without the extremely talented artists with loads of patience, who I had the privilege of working with.
Dan DiFelice. Director, Compositor, VFX Director
David Tate. DP, Editor
Michael Rinnan. CG Artist: Tracking, Muscle Dev/Animation
Renato Marques. CG Artist: Skin & Vein Dev/Animation
Justin Burton. CG Artist: Previz
Matt Fezz. Colorist
Salomon Ligthelm. Score/Sound Designer
Chris Baden. Talent
Luke Atencio. VO Artist
We shot the piece entirely on the 7d and post work was done in c4d and Nuke. The project started in April with boards & CG dev, we shot in early June outside of Las Vegas, and spent June through October refining the CG as well as the composite, sound design, and color.
Dry Bones started off as a personal project of mine, but had it not been for Adam Devizia & the A/G picking up DB and funding a significant portion of it, it's possible the project would have not taken flight.
Special thanks to:
Michael Jones & Glenn Stewart for your collaborative efforts, and Justin Jackson for use of your truck.
Skulls & Skeleton Provided by:
Dapper Cadaver dappercadaver.com
and ABC/Universal
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1 comments:
Thank you so much for sharing .
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